
I'm going to accept all the defaults here and I have named it emit1. I'm going to take the Surface Emitter type. In the Dynamics module section, I am going to go Particles > Emit from Object into the option box here.
#HOW TO GET MORE EMITTERS ON PARTICLE ILLUSION MOVIE#
In this movie we are going to take our plane here and turn it into a surface emitter. Minnumber and maxnumber specify the minimum and maximum numbers returned. float rand(float maxnumber) float rand(float minnumber, float maxnumber) vector rand(vector maxvector) vector rand(vector minvector, vector maxvector) maxnumber specifies the maximum number returned (in the first syntax format listed above). rand Returns a random floating point number or vector within a range of your choice. 9 to prevent an unspecified index number from being called. So, to my understanding - the max number can be returned. but it also defines the max number as the maximum number returned. Quote: Hey ranxx, you are correct that the docs say that it returns a number between the min and max numbers in the "rand function". Maya Fluids and nparticles Tutorial : Fluids interacting with geometry.ĭariel Rodriguez. Mayanparticlesadvancedtechniques2012.pdf. Normal_orient_instances.ma: normal_orient_instances.ma How do I uninstance particle objects ? Unfortunately you can't simply duplicate the instancer to retrieve the mesh. How do I make surface emitted particles stick to their surface? Kept thinking I was over-engineering this and a lot would/should happen automatically, apparently not.Įmit particles from surface check emitter is in surface mode (often defaults back to omni), check 'need parent uvs' add general particle attributes goalU goalV parentU parentV goalPP set goal weight to 1 set creation expression goalU = parentU goalV = parentV See? Make particle instances orient to surface normal An extension of the above trick. MayaParticles > spritesShape.rgbPP = `hsv_to_rgb($hsv)` Here I'm setting the HSV components seperately: H = 0.13. The kill field: A technique to kill Maya particles.
